Hanuta Uniliga

Hanuta Uniliga

A couple of months ago Hanuta became one of the sponsors of Uniliga (University eSports Germany). I was aksed to compose music for a couple ads that are presented in the game streams. The Task was to sound like game music without focussing too much on one specific genre, as the Uniliga streams show a […]

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music production with game engines (en)

music production with game engines (en)

As there was a lot of interest in my article about music production with game engines I decided to translate the article into english: the most flexible reverb for free! Ok, free is a little over the top because you need to spend a little bit of your time. But this method is second to […]

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FRITT

FRITT

A couple of weeks ago I was asked to help out composing music for a tiktok filter for FRITT. As FRITT triggers a lot of childhood memories I loved to produce some music! One of the challenges was to make the music work with the positivity and playfulness of the brand without taking too much […]

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Kingdom Builders Game Soundtrack

Kingdom Builders Game Soundtrack

Early this year I started my journey as a game composer. The first game I got the chance to score was Kingdom Builders by Ebb and Flow Games, a small indie studio based in Berlin. In the game you play as a king who needs to build up his kingdom. It is played as a […]

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duplo White tv commercial

duplo White tv commercial

Some months ago I was approached by ferrero to score a recut of a duplo white tv advertisement. Early in the creative process we found a vocal sample that gave us the right feeling and set the mood perfectly for the visuals. The accompaniment was composed with lightness and friendliness in mind with a strong […]

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Music Produktion mit Game Engines!?

Music Produktion mit Game Engines!?

Music Produktion mit Game Engines!? Die flexibelste Reverb und Raumsimulation for free!   Naja „for free!“ ist etwas übertrieben, da etwas Zeit und Geduld investiert werden muss. Aber an Flexibilität ist der Reverb mit Plugins aktuell nicht zu überbieten. Die Idee ist ganz einfach. Computer Game Engines simulieren Schallwellen und deren Ausbreitung und Reflexion an […]

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