Microsoft Office 365 Icon

Microsoft Office 365 Icon

Creating logos and user interfaces for programs that many people use everyday isn’t an easy task. Getting it “right” and no one will complain, but getting it “wrong” and it will become an obstacle. The designers nailed it: the updated graphics look amazing and will carry office 365 into the future! sound fx /music: Christian […]

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Hankook Tires

Hankook Tires

A few months ago I produced the music and sound design for the Ion Series for Hankook Tires. The Film is used mainly for online marketing and will be shown on social media platforms like Instagram, TikTok, etc. So, the audio mix was optimized to work well on mobile devices and to accommodate the sound […]

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Lunar Soil Game Soundtrack

Lunar Soil Game Soundtrack

A couple of months ago I composed and produced the soundtrack for the space exploration game “lunar soil” by morgondag software. You play as an astronaut in a futuristic setting while being tasked to solve mysteries and puzzles. While exploring you discover new places and sites that reveal more details of the world that surrounds […]

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Best Dolby Atmos Reverb?

Best Dolby Atmos Reverb?

In addition to the articles about using Unreal Engine for reverbs I created a video in which I demonstrate how to use this in a real-life production scenario:

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music production with game engines (en)

music production with game engines (en)

As there was a lot of interest in my article about music production with game engines I decided to translate the article into english: the most flexible reverb for free! Ok, free is a little over the top because you need to spend a little bit of your time. But this method is second to […]

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Music Produktion mit Game Engines!?

Music Produktion mit Game Engines!?

Music Produktion mit Game Engines!? Die flexibelste Reverb und Raumsimulation for free!   Naja „for free!“ ist etwas übertrieben, da etwas Zeit und Geduld investiert werden muss. Aber an Flexibilität ist der Reverb mit Plugins aktuell nicht zu überbieten. Die Idee ist ganz einfach. Computer Game Engines simulieren Schallwellen und deren Ausbreitung und Reflexion an […]

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